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2012年7月22日 星期日

Dark Knight Sword








Robot





This is my Robot ,I found the concept from the website . I used a 2048 texture map. I used,3DMax and Photoshop to create my model and the texture and impored them into Epic's game engine, the Unreal Developement KIt for my screen shots.

PtotssWeapon






                                 


This is the Protoss Weapon that I designed modeled and textured to fit the art style of Blizzard's StartCraft II. My goal was to make this model in the style that would work for the online version of the game.
During in the designing process, I paid special attention to working out its functionality for the firing animations of the weapon. With that in mind, I managed to make a mesh of 1868 Tris and textured it using a 1024 map that still hold up when resized to a 512 map.

DuneBuggy



A.P.U



This is the APU from Matrix. I model in 3Ds Max here is the trun around and Screenshot

HipHop Bot



This is the Robot from my friend conecpt. I model and texture in 3D Max's

Temple





I made this Temple for the Tencent art test
I used one 512 texture map
I spend 41hrs and TheTemple total tirs is 1500

Tank







This is the LaserTank that I designed modeled and textured to fit the art style of Blizzard's StartCraft II.
As test I try to get it done as soon as possible, spending 4 hrs modeling and working with the design, ending up with a mesh of 2438 tris. I spent 4hr working on the high poly version of it in ZBrush and I also spent 6hr on it's 1024 texture map. The textures still holds up pretty good when resized to a 512 map.

Scorpion





This is my Egyptian Scorpion the concept is from Warhammer. I used a 1024 texture map. I used Zbrush,3DMax and Photoshop to create my model and the texture and impored them into Epic's game engine, the Unreal Developement KIt for my screen shots.

SCII-SCV





This is the SCV from Blizzard's Starcraft 2. I found aoriginal concept of it's front view from there website and did my best to create it, designing the back as I went along. The triangle count is 5766 and uses two 1024x1024 textures, but the textures still holds up pretty good when resized to 512x512 .Rigging and animation was done by Omar amador.

Sun Power Gun




         This was modeled and textured as a concept piece for The Art institute of California's production team, Game Wizards, 2009 Summer project, Exodus,3rd person action adventure game. 
  The triangle count is 3584 and uses 1024 map

Staff






This is the Staff that I designed modeled and textured to fit the art style of Blizzard's .
I used a 256 texture map. I used Zbrush,3DMax and Photoshop to create my model and the texture and impored them into Epic's game engine, the Unreal Developement KIt for my screen shots and the shield is 997 tris.

Shild



This is the Shield that I designed modeled and textured to fit the art style of Blizzard's .
I used a 512 texture map. I used Zbrush,3DMax and Photoshop to create my model and the texture and impored them into Epic's game engine, the Unreal Developement KIt for my screen shots and the shield is 460 tris.