2012年7月22日 星期日

Staff






This is the Staff that I designed modeled and textured to fit the art style of Blizzard's .
I used a 256 texture map. I used Zbrush,3DMax and Photoshop to create my model and the texture and impored them into Epic's game engine, the Unreal Developement KIt for my screen shots and the shield is 997 tris.

沒有留言:

張貼留言