This environment project, I modeled a room based theoriginal concept developed for the MMORPG, Warhammer. This is an in game screenshot, using the Unreal Development Kit Editor and the hallway is also connect to Egypt room.
This environment project, I modeled a room based the original conceptdeveloped for the MMORPG, Warhammer. This is an in game screenshot, using the Unreal Development Kit Editor.
This is an Orc Sword from a Warhammer Online original concept. This high resolution model was brought into ZBrush for painting and normals, before being rendered in the Unreal 3 Editor.
This is a Dwarven Hammer original concept from Warhammer Online. This high resolution model was painted and normal mapped in Zbrush. Finally being rendered in the Unreal 3 Editor.
This Egyption Crossbow original concept hails from Warhammer Online. It was base modeled in Max before being painted and normal mapped in ZBrush. Finishing off with rendering in game using the Unreal 3 Editor.
This is an axe that was inspired by a Warhammer Onlineoriginal concept. It is a high poly model with hi resolution texture maps to show of the many details of the model. The final render is in game using the Unreal 3 editor.
For this environment project, I modeled a room based the original concept developed for the popular MMORPG, Warhammer. This is an in game screenshot, using the Unreal 3 Editor.